/* * Swing version. */ import java.awt.*; import java.awt.event.*; import javax.swing.*; /* * A template for animation applications. */ public class AnimatorApplicationTimer extends JFrame implements ActionListener { int frameNumber = -1; Timer timer; boolean frozen = false; JLabel label; AnimatorApplicationTimer(int fps, String windowTitle) { super(windowTitle); int delay = (fps > 0) ? (1000 / fps) : 100; //Set up a timer that calls this object's action handler. timer = new Timer(delay, this); timer.setInitialDelay(0); timer.setCoalesce(true); addWindowListener(new WindowAdapter() { public void windowIconified(WindowEvent e) { stopAnimation(); } public void windowDeiconified(WindowEvent e) { startAnimation(); } public void windowClosing(WindowEvent e) { System.exit(0); } }); label = new JLabel("Frame ", JLabel.CENTER); label.addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent e) { if (frozen) { frozen = false; startAnimation(); } else { frozen = true; stopAnimation(); } } }); getContentPane().add(label, BorderLayout.CENTER); } //Can be invoked by any thread (since timer is thread-safe). public void startAnimation() { if (frozen) { //Do nothing. The user has requested that we //stop changing the image. } else { //Start animating! if (!timer.isRunning()) { timer.start(); } } } //Can be invoked by any thread (since timer is thread-safe). public void stopAnimation() { //Stop the animating thread. if (timer.isRunning()) { timer.stop(); } } public void actionPerformed(ActionEvent e) { //Advance the animation frame. frameNumber++; label.setText("Frame " + frameNumber); } public static void main(String args[]) { AnimatorApplicationTimer animator = null; int fps = 10; //Get frames per second from the command line argument. if (args.length > 0) { try { fps = Integer.parseInt(args[0]); } catch (Exception e) {} } animator = new AnimatorApplicationTimer(fps, "Animator with Timer"); animator.pack(); animator.setVisible(true); //It's OK to start the animation here because //startAnimation can be invoked by any thread. animator.startAnimation(); } }